16 golfers · 4 foursomes

Golf trip games for 16 players

Sixteen golfers is four foursomes, which means a tee-time block to book and a scoreboard to run. Simple formats that score fast work best, and the side games have to be ones the whole group can follow.

A ready-to-use 4-round plan

RoundFormatHow it works
Round 1Four-ball, 8 v 8Four foursomes, one 2 v 2 match each. 4 points.
Round 2Scramble, 8 v 8Each foursome is two 2-man scramble teams playing a match. Fast and social.
Round 3Foursomes or shambleFour matches. Alternate shot is the purist pick; shamble is kinder to high handicaps.
Round 4SinglesEight singles matches. Put the most points on the last day.

Side games everyone can follow

Picking teams

Hold a draft night: two captains for the Ryder Cup, or four captains for a four-team format. Have someone other than the organizer run the scoring sheet.

Keep it fair

More: Ryder Cup format guide · Games for 8 players · Games for 12 players

FAQ

What is the best golf trip format for 16 players?

A Ryder Cup-style team event (8 v 8) with a different format each round (four-ball, scramble, alternate shot) and singles to finish. Add an individual side game so everyone has something to play for every round.

How do you make teams fair with 16 golfers?

Use handicaps (GHIN index) for net scoring and a captain's draft to balance the teams. Rotate partners each round so no two players are stuck together.

What side games work for 16 golfers?

Four-team Stableford (teams of four) as a second competition; Group-wide skins (net); Closest to the pin with a sidewinder pot; Awards dinner: MVP, worst shot, best quote.